After Effects & Performance. Part 11: The rise of the GPGPU
The GPU has come a long way from the days when computers could only display monochrome text. Over the...
After Effects & Performance. Part 10: The birth of the GPU
Introducing the GPU. Over the past ten years the GPU, or Graphics Processing Unit, has probably made greater advances...
After Effects & Performance. Part 9: Cold, hard cache
Does adding more RAM to your computer make it faster? It’s a surprisingly tricky question. Strictly speaking: no. But...
Learn Scratch – Part 4 – Slots, Scene Detection and Layer Basics
One of my favorite concepts inside of Scratch is Slots. It’s something that, for new users, can seem a...
Learn Scratch – Part 3 Outputting Continued and Color Managed Workflows
I always find that rendering/exporting/outputting out of any application to be very hit and miss. Obviously, the less options...
Autodesk software used by 2020 VFX and Animation Academy Award nominees
Studios around the world power BAFTA, Golden Globe, Annie and VES nominated films with Autodesk M&E software, to create...
After Effects & Performance. Part 8: Multiprocessing (kinda sorta)
When is multiprocessing not multiprocessing? When it’s rendering multiple frames simultaneously. In part 8 we’re going to have a...
Let’s Edit with Media Composer – What’s New in Sapphire 2020?
What can I say…I’m a big Sapphire fan. I need a shirt with “S_Glow” on the front of it,...
After Effects & Performance. Part 7: Introducing AErender
When you install After Effects, Adobe also installs a separate program that can vastly improve productivity. You already have...
After Effects & Performance. Part 6: Begun, the core wars have…
When we look back over the last 25 years of After Effects’ history, and how its performance has evolved,...
