Apollo 13: films and audio allow us to relive the mission in real time
Footage of Mission Control, film shot by the astronauts, television broadcasts transmitted from space, photographs and 7200 hours of...
The 19th annual Tribeca Film Festival moves online and in Virtual Reality
The 2020 Tribeca Film Festival is evolving into virtual or remote initiatives, to face the times. It is one...
Restoration of Super-8 films and Virtual Production meet at GTC Digital
From Super-8 films and VHS restoration to digital humans and the future of virtual production there are more than...
Formula 1 is the next motor racing sport broadcasting from inside a game
Users of Codemasters Formula 1 2019 racing simulation have asked for real broadcast graphics back in 2019, and now...
HTC Vive: the first fully online conference in Virtual Reality
HTC suggested earlier in the month that their 2020 Vive Ecosystem Conference would be held online and in Virtual...
Varjo XR-1: the world’s first Virtual Reality headset with chroma key
With the latest software, the XR-1 Developer Edition headset from Varjo delivers chroma keying in real-time, offering a seamless...
Building a VR studio around Ultimatte 12 and other Blackmagic Design solutions
When Italian creative agency ViSo Video Solutions decided to upgrade its virtual reality studios, the company chose to add...
Pixel Streaming in UE4: a solution for real-time distributed content
If you want to distribute high-quality real-time content to any device, you should check the options available using Pixel...
Samsung and Lynx: new VR and AR headsets are coming, as market grows
The first standalone Mixed Reality headset (AR + VR), LYNX R1 will be revealed on February 3rd 2020, and...
Fectar Studio: a CMS to open VR and AR content creation to the masses
Fectar Studio is a cross platform Content Management System for Augmented and Virtual Reality that was designed with simplicity...
